This page contains information and pictures related to "Surviving Ceres" releasing on the steam store soon. All items on this page can be used in any way you want.

SURVIVING CERES PRESS KIT

Quick Game Facts
Release Date: Coming Soon (Early Access)
1.0 Release Date: Unknown
Store Page: Steam Link
Price: $10 USD (20% Launch discount)
Key Requests: Ryan_D_Saunders@hotmail.com

Demo Will Be Available on Store Page Soon
Surviving Ceres is an open world survival game with an emphasis on crafting and base building. Export rare materials and manufactured goods to earn funding used to unlock new technologies and upgrades. Bring in colonists from earth to work advanced facilities to terraform the planet.

You begin you're journey alone on Ceres with limited items. You will need to explore and gather materials to begin building a viable base.

You're rocket acts as a safe place for you in the early game, but eventually when you have air supplied to you're base and rocket fuel to send the rocket home you can begin to earn funding to unlock new technologies.

Once you have met the requirements for you're base you can begin to call in colonists. Colonists can be put to work on specific tasks as well as facilities related to advanced crafting.

When ready you can use colonists to begin the Terraforming process, which will open new areas of the map to explore with advanced materials to be found.

The end game is yet to be determines based on player feedback during early access. There are a number of ideas still on the table, and this will get updated when those ideas become more of a reality.

- Gather Materials
- Simulation Style Crafting
- Modular Base Building
- Import / Export Rockets For Funding
- Use Funding To Unlock Technologies
- Use Funding To Upgrade Facilities
- Lite Automation And Logistics
- Oxygen / Food / Water Meters
- Fly In Colonists When Ready
- Assign Colonists To Tasks Or Facilities
- Produce Advanced Goods With Colonists
- Use Colonists To Work Machinery
- Terraform The Planet
- Gain Access To Caves When Ice Melts
- Explore To Find Advanced Resources
- Use Miners On Deposits To Remove Tedium
- Day Night Cycle

- Engaging Simulation Style Farming

Store Page Assets

In Game Screen Shots

Quotes / Articles

About the Developer

Additional Links

Twitter: @Hulgarth
Reddit:
GDM Reddit
Technical Demo:
Itch.io
YouTube Channel:
YouTube Link
Steam Page:
Steam Link
Discord: Discord
My name is Ryan Saunders, I was born in 1979 in Hamilton, Ontario Canada. I went to Mohawk College for computer science software engineering, and I have worked in the field for a while. Around 2019 I decided I wanted to create solo games free from anyone else's ideas other than the players. This allows me to make games of passion, not of profit. Please refer to the main page of this website if you would like more detailed insight into my story.

Survivng Ceres Origins

Surviving Ceres was born from my love of survival games, logistics games, city builders, and simulation games. I love survival games, but I wanted to remove tedious gathering by combing logistics and automation. I want the focus to be on base building and crafting. Which is why crafting is done in a simulation style, and importing / exporting rockets from earth is a key part of the game loop.

In order to make the game I wanted. It would need to deep and complex on the crafting side. To make this a reality I decided to add in a management side with colonists, and make colonists a part of advanced crafting and terraforming.
I went public with a prototype, and then a tech demo. This has allowed me to work with players at all stages of development, making up for the fact I am a solo dev. I always want the community to be a large part in the games development, and I will always look to reward my most loyal players.
Ryan Saunders grants all rights and permissions to use / copy / modify anything on this page for media distribution in all channels and mediums