Surviving Ceres was born from my love of survival games, logistics games, city builders, and simulation games. I love survival games, but I wanted to remove tedious gathering by combing logistics and automation. I want the focus to be on base building and crafting. Which is why crafting is done in a simulation style, and importing / exporting rockets from earth is a key part of the game loop.
In order to make the game I wanted. It would need to deep and complex on the crafting side. To make this a reality I decided to add in a management side with colonists, and make colonists a part of advanced crafting and terraforming.
I went public with a prototype, and then a tech demo. This has allowed me to work with players at all stages of development, making up for the fact I am a solo dev. I always want the community to be a large part in the games development, and I will always look to reward my most loyal players.