This page contains information and pictures related to "Game Dev Masters" released on the steam and epic stores for windows. All items on this page can be used in any way you want.

GDM PRESS KIT

Quick Game Facts
Release Date: June / 03 / 2021 (Early Access)
1.0 Release Date: June / 03 / 2022
Store Page: Steam Link
Price: $15 USD (20% Launch discount)
Key Requests: Ryan_D_Saunders@hotmail.com
Download Game Media as a .zip: Download

Demo is Available on Store Page
Start with a small One man Studio, and grow into a massive conglomerate of Studios making Billion dollar AAA games.

Train individual workers in several areas, equip them with unique skills, and even specialize there work.

Beautiful 3D environments including particle effects. Each office has the ability to customize the color, lighting, and even the atmosphere

Procedural Generation is used to create an immersive, and engaging game. You will need to make use of a huge variety of in-game tools, worker skills, and logic. To create master piece 10 / 10 games.

15 Dynamic Ai companies are you competitors, and there releases will drive console market shares, and gaming trends. You can Buy / Sell stock, and even acquire these companies. To which you can invest, train, specialize, and use them to create games for you. Or you can use them to create AAA games with you.

Difficulty, and complexity scale with the player. Unlike most tycoon games in Game Dev Masters the game gets harder as you progress, and more complex. With each new level of game size you create there are additional features, choices, and options available to you.

Book conventions, attend the game awards, adopt and train a company pet, complete contracts. You can even negotiate and publish other companies games for profit, buy stock and crypto coins, and create amazing digital store front pages. This an so much more awaits you inside Game Dev Masters
- Create small - AAA Games
- Create DLC / Remasters / Remakes / Ports / Sequels
- Train worker stats, skills, and specialty
- Adopt and train a company pet
- 3D environments, and particle effects
- Negotiate and Publish other companies games
- 160+ Topics, 24+ genres
- Deep-dive Research options
- Huge array of engine features
- Create / Manage / Upgrade / Demo custom engines
- Office Upgrades
- Buy / Sell Stock, and Acquire Companies
- Book or even create conventions
- Yearly Game Awards
- Procedural Generation
- Scaling difficulty, and complexity
- Real review lines from real reviewers

- Crypto Markets
- Digital Store Fronts
- Custom Consoles

Official Launch Trailer: YouTube Link

In Game Screen Shots

Technical Demo Review by Gaming Informed
"We’re always a little hesitant about starting to play these types of games as we’ve noted in the past because they rarely seem to catch (and hold our attention). However, we’ve found ourselves really enjoying even a bare-bones version of this game."

Featured on Podcast by
Canadian Game Devs
"I love these kinds of games, and I can;t wait to get into this one"

Featured in the
Top Steam Games to Tryout in June
"We have listed down the best and amazing games released this month."

Nominated for game of the week in 2021 and Indie game of the year in 2022
at the "Game Development World Championships". Link

Quotes / Articles

About the Developer

GDM Origins

Additional Links

Twitter: @Hulgarth
Reddit:
GDM Reddit
Technical Demo:
Itch.io
YouTube Channel:
YouTube Link
Steam Page:
Steam Link
My name is Ryan Saunders, I was born in 1979 in Hamilton, Ontario Canada. I went to Mohawk College for computer science software engineering, and I have worked in the field for a while. About 5 years ago I decided I wanted to create solo games free from anyone else's ideas other than the players. This allows me to make games of passion, not of profit. Please refer to the main page of this website if you would like more detailed insight into my mind.
Game Dev Masters is born from my love of the tycoon series, especially game dev simulation games. I have played, and love them all. They however all were lacking for me in a few areas, and no matter how many mods I made / used I could not get the experience I wanted. So I decided to just make the game a reality.

In order to make the game I wanted. It would need to be more competitive, it would need to use procedural generation to avoid "guides" and keep engagement. The difficulty would scale, and have a focus on complex end game. There had to be global leader boards with complex scoring systems, and it had to be fully 3D rendered graphics, and it would need to combine every feature from every game dev sim + my own ideas + community ideas.

I then made the fantastic decision to go public with a technical demo as early as possible. This allowed me to not be working alone very early into development. Some of the best features in the game came directly from player suggestions. I owe a great deal to the itch community for there support.
Ryan Saunders grants all rights and permissions to use / copy / modify anything on this page for media distribution in all channels and mediums